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Running tales from the yawning portal
Running tales from the yawning portal













Of course, you may choose any other tavern to best suit your setting and style, but let’s focus on the Yawning Portal. And who wouldn’t? It is the coolest tavern in all the Realms. Regardless of how you set up your campaign, you will probably attempt to run the adventures out of the Yawning Portal Inn. Until I find a better one, this battle mat I once drew will have to suffice. Unfortunately, there is no good map of the infamous tavern.

#Running tales from the yawning portal free

I’ve left the start date blank for you to decide and feel free to use or alter anything else to best suit your campaign.

running tales from the yawning portal

This Overview gives the players knowledge about the world that anyone living in the world would already know, such as geography, religion, curency, the calendar, and a brief history. I also give them a Setting Overview for the Forgotten Realms set in the year 1492 DR, the official setting and year for all 5th edition adventures – FAERUN 1492. You can catch up on their other adventures here:īefore starting any new campaign, I give my players a brief summary of adventuring and combat basics – Rules FOUR PAGE. Of course, as our campaign completes each adventure in Tales, I will post an individual Resource Guide devoted to it. Without giving too much away, at the end of each Yawning Portal adventure, the heroes will obtain an item or advance the story toward a secret grand finale. Our heroes have journeyed to Waterdeep, where we are running through a crazy combination of Waterdeep: Dragon Heist and Tales From the Yawning Portal. In my campaign, we are continuing the saga of the Saviors of Phandalin following their adventures in The Lost Mine of Phandelver. As such, a little work will need to be done if you intend to provide a narrative thread that connects all these adventures. These dungeons were also designed to be stand-alone adventures that could be dropped into any campaign without much backstory or previous development. Death awaits around every corner, but at least it will be fun and exciting. Technically speaking, all of these dungeons are Fun House dungeons filled with crazy encounters, fantastical monsters, and devious traps. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors.

running tales from the yawning portal running tales from the yawning portal

Suggestions for keeping things brief and fast-paced are welcome as well.Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D. I'll adjust estimates as people weigh in. The Hidden Shrine of Tamoachan - 6 hours?ĭead in Thay - ? This one is probably too big for my marathon. I've run the first half of Forge of Fury, but never any of the other adventures. I also plan on running a lot of the game "on rails" to keep the party from spending too much time idly purchasing potions and other equipment. I've run the Sunless Citadel several times with relatively similar results. I know individual groups' success and speed will vary. I intend to run Tales from the Yawning Portal for as long as I have donations, and I just wanted to get a feel for about how long each module takes. Essentially people can "buy" time for D&D by donating to my Extra Life.

running tales from the yawning portal

With Extra Life coming in a few months, I am gauging interest in my local area for a D&D marathon in a similar fashion to Mario Marathon.













Running tales from the yawning portal